As far as I can see on itch.io we have it set up to make the game free even as you download it. There should be no suggestion of payment. I can change it to $0 or pay what you want - then only there could be such suggestions.
Hi! I was only asking as I said $0 at first but was so impressed with the game I wanted to pay afterwards and wondered if there was somewhere for me to do so! :)
If I were to describe this to a random person I would probably say "You play as the Lorax but you can possess people". Great game, the concept and the art are both awesome. Can't wait to see more of it!
Only issue I found was in stage 3, on the right side portion of the two switches you have to flip to progress. In the area with the red guard and two purple guards (the one with the door you have to open), if you possess the red guard and kill BOTH the purple guards, you get softlocked (or almost softlocked, with insane reflexes it's probably possible) on your way back when you have to pass through the area you can't avoid the detection of the red guard, and you can't run or hide either.
I know which place you are referring to. I predicted this accident - that's why the patrolling "red guard" is long downturned. All you have to do then is to walk towards him (when we walk we do not make alarming sounds of ourselves).
There is a bug that I am in the vent state outside of the vent so I can float around, I take control of an enemy and made him go into the mine, he died and I came out in the normal state. Weird but interesting bug thou.
It would probably be useful to have a button for reloading to the last checkpoint...especially while this is in prototype, because I accidentally glitched through the floor and could no longer die
Sorry! You're right and we have this option! In the pause menu (esc) there is "restart" option. It should let you start from the last reached checkpoint. :)
Thanks, and sorry I missed it! I guess the controls don't list "pause", which is why I didn't know that menu existed. Enjoyed the game otherwise, though!
Yes I agree. I owe perhaps some explanation. In prototype we wanted to get as close as possible to such Prince of Persia classics and see how it would play for people nowadays. It has its retro charm but doesn't match up to the style and semi-fluidity of the character.
In the full version we plan to make a modern controller for the main character and leave the classic ones for the possessed creatures.
I love this game, but I kinda... soft locked myself? I accidentally left an enemy at the start of a room, and when I died, I kept respawning on the enemy, and it kept killing me. Not sure if anyone else has encountered this problem. But this game is still great!
gosh, hard to remember now. It was in the second stage? I believe, just before trying to destroy the fuel storage to advance to the next level. I had lead the soldier at the lowest level to the next screen, and accidentally died to it, so when I respawned at the start of the screen, the enemy was there and instantly killed me.
Maybe having a window of invincibility on spawn? I mean, it isn't the biggest issue, especially considering how short the game is.
Its pretty fun! I like the mechanics, but some parts get confusing, like when you reach two gated door to the generator-furnace-thing-idk and open both doors. I have no clue what to do next D: other than that i give the game a 4/5
No i perełka na PGA znaleziona, klimat budowany przez naprawdę niezły spritework i przebłyski na większą fabułę wypada super, gameplay loop takiego mroczniejszego Super Mario Oddysey też otwiera sporo możliwości (Zgaduję, że w przyszłości dostaniemy więcej typów przeciwników do "opętania"). Będę śledził projekt! Pozdrowienia od typa pytającego o nazwę gry na PGa xD
It's like life has suddenly sprung out from the concrete on a seemingly-dead planet, with thick, deep-colored leaves and a stalk that grew six inches overnight. I wish I could commune just how impactful the news of this is.
The storyboard looks superb! I'm in awe at the wonderment as well as the sheer effectiveness of showing what happens in the fewest possible frames; and yet also terrified that I just saw a major spoiler for something that could be sublimely epic.
The mindset of the storyboard being intended to accompany your verbal and/or written descriptions actually corresponds very well with what I'm learning about in college, which is the role of speech and song in pre-Hispanic Mesoamerican literature.
That there's now a new build is the crescendo of lost hope come back.
I have online class in about half an hour, and I must- and want- to prepare. Aunque lo, I have just downloaded the Black Resin's 1.14 incarnation. I look forward to playing it. Thank you very much for this.
___
On a side-note, could you tell us where you bought/how you set up a fluidly functional one of those Sega controllers? I've always wanted to hold one and use it to play a game, and Black Resin in particular tempts the idea, but I read and hear horror stories about game controllers made for PC. Being a nightmare to set up, being unresponsive, breaking soon, so on.
hey, it's true that a good portion of PC controllers are weak. Unfortunately, only a few companies make something solid and good. Leaving aside pads from big companies like Microsoft and Sony or even Nintendo (the pro cotroler for the Switch is really good!) I can recommend two.... 8bitdo and retrobit. ;P The pad that is in the pictures is the m30 8bitdo. It is styled on Sega but it is better made than the pads from Sega I think. :P This is one of the few pads that does not have a knob, which at trade shows and presentations of games with directions can be very useful.
this was super fun! i don't usually play platformers because i get so frustrated, but the art, story, and gameplay was so engaging i just had to keep trying. getting to the end was the best feeling! if that was a prototype i can't wait to see what final version will look like
What is here is quite good, and I like the little glimpses at the bigger picture that happen at the end of each stage. There are some instances where things will hit (and kill) me that I'm not expecting, but that's partially perspective and partially this being a demo, so I'm not all too frustrated by it. I will be keeping an eye out for future updates!
I LOVE THIS GAME!! Art style is great, and the underlying story is fantastic!! Really good balance between puzzles and platforming, and the mechanics are so cool!! Being able to possess the other characters is just such an awesome element that separates this game from other platformers. Excited to see the future development :)
Wonderful art style, animation, and environmental storytelling! Reminds me of the classic "Another World". Definitely a lot of potential here, it would be great to see the worldbuilding and plot developed further along with more gameplay content.
As for the gameplay, it felt like a comfortable balance between action and puzzle elements. The world was so interesting I would've liked more opportunities for exploration and side paths, but I understand there's limited space for that in a demo/prototype.
The weakest aspect was the platforming mechanics, which felt pretty stiff and clunky at times. Sequences like sliding down the walls with traps, or jumping on platforms over lava, felt more tedious than fun. I think you might be able to tune the controls a little for smoother movement, but you could also just avoid level designs involving precise platforming as that doesn't seem to be what the game is really "about" anyway.
Hello guys, developer of the game Black Resin, my name is Bruno, I play indie games, on my YouTube channel here in Brazil, I want to congratulate you for the incredible project, the game has a lot of potential and a tip puts the game on Steam.
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fantastic game, great Mechanics, wonderful concept i love everything about it cant wait to play the full game.
THIS GAME IS SO COOL
just need some polish, but this is a prototype, I LOVED IT I NEED THE COMPLET GAME FOR NOW!!!!
Its quite the short game but has great ideas and the gameplay is quite fun.
Dobra giera, dobry art, niezle jest. Macie juz page na steamie?
when new update?
do you have a way for me to donate/pay for the game after the inital suggestion before download?
As far as I can see on itch.io we have it set up to make the game free even as you download it. There should be no suggestion of payment. I can change it to $0 or pay what you want - then only there could be such suggestions.
Hi! I was only asking as I said $0 at first but was so impressed with the game I wanted to pay afterwards and wondered if there was somewhere for me to do so! :)
Stage 3 refuses to load on the web version for some reason
If I were to describe this to a random person I would probably say "You play as the Lorax but you can possess people". Great game, the concept and the art are both awesome. Can't wait to see more of it!
Only issue I found was in stage 3, on the right side portion of the two switches you have to flip to progress. In the area with the red guard and two purple guards (the one with the door you have to open), if you possess the red guard and kill BOTH the purple guards, you get softlocked (or almost softlocked, with insane reflexes it's probably possible) on your way back when you have to pass through the area you can't avoid the detection of the red guard, and you can't run or hide either.
Thanks for the warm words!
I know which place you are referring to. I predicted this accident - that's why the patrolling "red guard" is long downturned. All you have to do then is to walk towards him (when we walk we do not make alarming sounds of ourselves).
There is a bug that I am in the vent state outside of the vent so I can float around, I take control of an enemy and made him go into the mine, he died and I came out in the normal state. Weird but interesting bug thou.
Wow. This is magnificent. Truly a work of art, and pretty fun to play. I can't wait until this is completed, keep up the great work!
Very fun game.
I hope you get somewhat of a hype, since this game really has some concepts you don't see in most games.
9/10
Many thanks for your kind words!
It would probably be useful to have a button for reloading to the last checkpoint...especially while this is in prototype, because I accidentally glitched through the floor and could no longer die
Sorry! You're right and we have this option! In the pause menu (esc) there is "restart" option. It should let you start from the last reached checkpoint. :)
Thanks, and sorry I missed it! I guess the controls don't list "pause", which is why I didn't know that menu existed. Enjoyed the game otherwise, though!
I don't like the fixed jump arch
you mean jumping up to the ledge?
I mean the fact that jumping forwards is always the same angle and general distance. I like games with more control in the air
Yes I agree. I owe perhaps some explanation. In prototype we wanted to get as close as possible to such Prince of Persia classics and see how it would play for people nowadays. It has its retro charm but doesn't match up to the style and semi-fluidity of the character.
In the full version we plan to make a modern controller for the main character and leave the classic ones for the possessed creatures.
And I really want to play this game because it looks really good so what do I do :(
Thank you for wanting to play our game so passionately! :) Maybe try different web-bowser? i heard that Firefox don't work well sometimes.
because it also does this
Is there a different way to start it because i'm on a school computer and it's a Chromebook
And when I try to load it it says this
The game won't load.
Really cool game, reminds me of "Antoher world"
i used to play that game a bunch when I was a kid
one of the best games ever. We meet in person with author of the Another World - Eric Chahi!
Looking forward to play your game when its done :)
I love the game design!
The collision of jumping vertically on the edge of a platfom can be adjusted for better experience, that’s all! Thank you!
I love this game, but I kinda... soft locked myself? I accidentally left an enemy at the start of a room, and when I died, I kept respawning on the enemy, and it kept killing me. Not sure if anyone else has encountered this problem. But this game is still great!
hmm..... which room? i found myself in a similar predicament once
gosh, hard to remember now. It was in the second stage? I believe, just before trying to destroy the fuel storage to advance to the next level. I had lead the soldier at the lowest level to the next screen, and accidentally died to it, so when I respawned at the start of the screen, the enemy was there and instantly killed me.
Maybe having a window of invincibility on spawn? I mean, it isn't the biggest issue, especially considering how short the game is.
hmm... its been a while since ive played but i think its possible
i believe i kept jumping on the ceiling or i was pretty fast
This will be a great game! Already is highly entertaining!
The main character#s animation could be a little bit sleazyer for my taste... But I will buy this once its ready! Good suspense, original controls!
Rawr
Its pretty fun! I like the mechanics, but some parts get confusing, like when you reach two gated door to the generator-furnace-thing-idk and open both doors. I have no clue what to do next D: other than that i give the game a 4/5
Hey, thanks for the review! If you would like to go back to the game, the hints in level 2 are hidden on the walls (arrows, lights, cables).
Absolute Fun! Hope you can make a full version.
No i perełka na PGA znaleziona, klimat budowany przez naprawdę niezły spritework i przebłyski na większą fabułę wypada super, gameplay loop takiego mroczniejszego Super Mario Oddysey też otwiera sporo możliwości (Zgaduję, że w przyszłości dostaniemy więcej typów przeciwników do "opętania"). Będę śledził projekt!
Pozdrowienia od typa pytającego o nazwę gry na PGa xD
dzieki! :>
Great game guys, you have new follower after PGA ;)
thanks! :D nice shot!
;)
It's like life has suddenly sprung out from the concrete on a seemingly-dead planet, with thick, deep-colored leaves and a stalk that grew six inches overnight. I wish I could commune just how impactful the news of this is.
The storyboard looks superb! I'm in awe at the wonderment as well as the sheer effectiveness of showing what happens in the fewest possible frames; and yet also terrified that I just saw a major spoiler for something that could be sublimely epic.
The mindset of the storyboard being intended to accompany your verbal and/or written descriptions actually corresponds very well with what I'm learning about in college, which is the role of speech and song in pre-Hispanic Mesoamerican literature.
That there's now a new build is the crescendo of lost hope come back.
I have online class in about half an hour, and I must- and want- to prepare. Aunque lo, I have just downloaded the Black Resin's 1.14 incarnation. I look forward to playing it. Thank you very much for this.
___
On a side-note, could you tell us where you bought/how you set up a fluidly functional one of those Sega controllers? I've always wanted to hold one and use it to play a game, and Black Resin in particular tempts the idea, but I read and hear horror stories about game controllers made for PC. Being a nightmare to set up, being unresponsive, breaking soon, so on.
hey, it's true that a good portion of PC controllers are weak. Unfortunately, only a few companies make something solid and good. Leaving aside pads from big companies like Microsoft and Sony or even Nintendo (the pro cotroler for the Switch is really good!) I can recommend two.... 8bitdo and retrobit. ;P The pad that is in the pictures is the m30 8bitdo. It is styled on Sega but it is better made than the pads from Sega I think. :P This is one of the few pads that does not have a knob, which at trade shows and presentations of games with directions can be very useful.
This is really cool!
It reminds me of those old adventure rotoscope games, but this one has a scifi twist, which I like!
My favorite part of this game was the color palette, it's really good! And some of the scenery caught me off guard by how good the colors were.
I could never relate to any character in all video games of all time more than to this one. What an astonishing game.
Thank you, it means a lot to me! A little update soon!
this was super fun! i don't usually play platformers because i get so frustrated, but the art, story, and gameplay was so engaging i just had to keep trying. getting to the end was the best feeling! if that was a prototype i can't wait to see what final version will look like
this game need a lot of bugs fixes
Ah, still no updates eh?
Well, major ones anyway
I forgot the name of this game ( which I love by the way ) and I found it!
What is here is quite good, and I like the little glimpses at the bigger picture that happen at the end of each stage. There are some instances where things will hit (and kill) me that I'm not expecting, but that's partially perspective and partially this being a demo, so I'm not all too frustrated by it. I will be keeping an eye out for future updates!
Fantastic little game! Reminded me a lot of Prince of Persia, Flashback and Another World.
just finished this, very nice
Looks like this game sort of just died, very sad. I hope the final result will reach us one day, but take ya time :)
No worries, Black Resin is alive and kicking! We are working on the game daily. A new devlog is coming very soon :)
I LOVE THIS GAME!! Art style is great, and the underlying story is fantastic!! Really good balance between puzzles and platforming, and the mechanics are so cool!! Being able to possess the other characters is just such an awesome element that separates this game from other platformers. Excited to see the future development :)
Wonderful art style, animation, and environmental storytelling! Reminds me of the classic "Another World". Definitely a lot of potential here, it would be great to see the worldbuilding and plot developed further along with more gameplay content.
As for the gameplay, it felt like a comfortable balance between action and puzzle elements. The world was so interesting I would've liked more opportunities for exploration and side paths, but I understand there's limited space for that in a demo/prototype.
The weakest aspect was the platforming mechanics, which felt pretty stiff and clunky at times. Sequences like sliding down the walls with traps, or jumping on platforms over lava, felt more tedious than fun. I think you might be able to tune the controls a little for smoother movement, but you could also just avoid level designs involving precise platforming as that doesn't seem to be what the game is really "about" anyway.
Show post...
Hello guys, developer of the game Black Resin, my name is Bruno, I play indie games, on my YouTube channel here in Brazil, I want to congratulate you for the incredible project, the game has a lot of potential and a tip puts the game on Steam.
Subscribe to the channel to support the work.
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